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 Not improving? Think about this.

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Darkmetroidomega
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PostSubject: Not improving? Think about this.   Sun Oct 10, 2010 1:35 am

Hey guys, I've been a bit busy lately, but I'm here now to talk about something that I thought of while prescreening potential cv clips for Chozo.

We all get stuck at some time or another. You just can't seem to improve, and you don't know what you're doing wrong. Throw in the towel? How about you take a step back first. Record yourself playing someone if possible. Watch that replay. Think about what you did, when you did it, and why you did it. Chances are, you'll start to see some things you didn't mean to do. If it wasn't a mere error by Wi-Fi, this is a spot for potential improvement. Figure out what would have worked in that situation where you failed to execute your actions properly. Perhaps your spacing needs work? There are so many possibilities where error is encountered. Taking note of these mistakes and fixing them is a path to becoming better. Though slow, it will eventually get you there. Eventually

If, like me, you'd prefer not to take such a long time improving, talk to players who are better. They've been through the early phases, and they can easily help you out. Find people who main your character and get help from them. Let them watch your replay and tell you what you did wrong overall. This is a much more efficient path to becoming good at your character.

Now, before you even need to resort to character-specific help, here's something more important: the fundamentals. How do some of us play multiple characters without much time spent playing them? Simple. Brawl's characters share a very similar set of fundamentals that make up their basic metagame. Mindgames is an enormous factor out of it. Once you can mindgame, you'll be far better. But this is much more self-taught, so I can't really try to explain it in-depth. But there are certain things that most players new to the competitive scene don't know or do, and it keeps them from getting better.
Following is a list of details to help newer competitive players

-Most new players tend to stay on the ground too much. Try to make your aerials a little more of a priority, and eventually you'll find a comfortable balance that works out

-You need to try edgeguarding. I've seen many new players stand near the ledge when they have a perfect setup offstage, and they allow their opponent to come back, which has even resulted in they themselves losing a stock. Your offstage game is important. Here's something interesting about it, too: over 90% of combos end offstage when they kill

-Basic ATs. Brawl has relatively simple ones, but they're still important to know. SH, glidetoss, etc. can all help you improve yourself

-Use your shield. I remember the days I used to use z to grab all the time. This really isn't ideal. The shield is one of the best tools you have in Brawl. Many new competitive players like to be aggro, which isn't always a bad thing, but they neglect a shield; classic scrub move. Try shield-grabbing, practice shielding things and punishing them, and you'll see a large improvement.

-Try not to do the same thing all the time. Dash attack, dash grab, keep doing it until it works. Sounds good, right? Absolutely wrong. You can't just hope something will work if it hasn't been working; you'll get raped. This brings us back to the why. You have to know why you're choosing the move you did. Don't guess, predict. This is the way to start developing reading skills, mindgames, and the ability to control your character far better than before.



~Will come back and edit this post later ~ TMD
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PostSubject: Re: Not improving? Think about this.   Sun Oct 10, 2010 1:44 am

TheMasterDusk wrote:
Hey guys, I've been a bit busy lately, but I'm here now to talk about something that I thought of while prescreening potential cv clips for Chozo.

We all get stuck at some time or another. You just can't seem to improve, and you don't know what you're doing wrong. Throw in the towel? How about you take a step back first. Record yourself playing someone if possible. Watch that replay. Think about what you did, when you did, and why you did it. Chances are, you'll start to see some things you didn't mean to do. If it wasn't a mere error by Wi-Fi, this is a spot for potential improvement. Figure out what would have worked in that situation where you failed to execute your actions properly. Perhaps your spacing needs work? There are so many possibilities where error is encountered. Taking note of these mistakes and fixing them is a path to becoming better. Though slow, it will eventually get you there. Eventually

If, like me, you'd prefer not to take such a long time improving, talk to players who are better. They've been through the early phases, and they can easily help you out. Find people who main your character and get help from them. Let them watch your replay and tell you what you did wrong overall. This is a much more efficient path to becoming good at your character.

Now, before you even need to resort to character-specific help, here's something more important: the fundamentals. How do some of us play multiple characters without much time spent playing them? Simple. Brawl's characters share a very similar set of fundamentals that make up their basic metagame. Mindgames is an enormous factor out of it. Once you can mindgame, you'll be far better. But this is much more self-taught, so I can't really try to explain it in-depth. But there are certain things that most players new to the competitive scene don't know or do, and it keeps them from getting better.
Following is a list of details to help newer competitive players

-Most new players tend to stay on the ground too much. Try to make your aerials a little more of a priority, and eventually you'll find a comfortable balance that works out

-You need to try edgeguarding. I've seen many new players stand near the ledge when they have a perfect setup offstage, and they allow their opponent to come back, which has even resulted in they themselves losing a stock. Your offstage game is important. Here's something interesting about it, too: over 90% of combos end offstage when they kill

-Basic ATs. Brawl has relatively simple ones, but they're still important to know. SH, glidetoss, etc. can all help you improve yourself

-Use your shield. I remember the days I used to use z to grab all the time. This really isn't ideal. The shield is one of the best tools you have in Brawl. Many new competitive players like to be aggro, which isn't always a bad thing, but they neglect a shield; classic scrub move. Try shield-grabbing, practice shielding things and punishing them, and you'll see a large improvement.

-Try not to do the same thing all the time. Dash attack, dash grab, keep doing it until it works. Sounds good, right? Absolutely wrong. You can't just hope something will work if it hasn't been working; you'll get raped. This brings us back to the why. You have to know why you're choosing the move you did. Don't guess, predict. This is the way to start developing reading skills, mindgames, and the ability to control your character far better than before.



~Will come back and edit this post later ~ TMD
I tried that once, wasnt much of a advice giver :/
Yeah I noticed this when i went to competitive smash. more SHs and aerials right into the mix
Things I need to improve
Thanks, looking forward to updates on the 411
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Chozo
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PostSubject: Re: Not improving? Think about this.   Sun Oct 10, 2010 2:56 am

A very good read. We should have you watch dozens of replays more often lol. Wink
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Conway
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PostSubject: Re: Not improving? Think about this.   Sun Oct 10, 2010 10:32 pm

If you also think about it, (as I'm starting to believe is my case) it can be difficult to tell on your own if you are making a significant improvement. It isn't always about winning more matches meaning you are in fact improving but just your general playing ability. This leads to this: People around you might be improving as well, even those who were already of a higher skill level than yourself, basically meaning while you are getting better so are they, which means your still going to get a beatdown from them.

In a general sense what I'm saying is, you really need to rely on other people to tell you if you are in fact getting better, sometimes you just cant tell on your own.

This concludes Conway's court mandated moment of seriousness. Back to being the sarcastic cynical ******* you know and hate.
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PostSubject: Re: Not improving? Think about this.   Tue Oct 12, 2010 6:15 pm

This was interesting. I like the main points you point out MDusk. Mii personally, don't think I need to advance any more further on this stuff, but I would like to know what the heck an "SH" is.
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PostSubject: Re: Not improving? Think about this.   Tue Oct 12, 2010 7:28 pm

flamemetal3 wrote:
This was interesting. I like the main points you point out MDusk. Mii personally, don't think I need to advance any more further on this stuff, but I would like to know what the heck an "SH" is.

You want to re-evaluate your second sentence, SH = short hop.
lol!
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AngryBadger
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PostSubject: Re: Not improving? Think about this.   Tue Oct 12, 2010 7:43 pm

Seems I never posted on this... Its a great read Dusk hope to see you add on more sometime.
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